XR / 3D / Game Developer

Dev Raju
builds worlds you can walk into.

I design and build virtual reality, augmented reality, and 3D-scanned environments — from concept art in Blender and Maya to shippable, interactive builds in Unity. Five projects below cover VR shooters, AR storytelling, accessible haptic XR, real-world 3D capture, and multi-camera compositing.

EnginesUnity · AR Foundation
3D / DCCBlender · Maya
CapturePhotogrammetry · 360 Video
BasedBristol, UK
VIEWPORT · PERSPECTIVE
01

About

My work sits at the intersection of real-time 3D and the real world: reconstructing physical spaces and objects — a pub, a ship model, a person — as accurate, interactive 3D assets, then wrapping them in gameplay, storytelling, or accessible interaction design inside VR and AR.

Across these five projects I've taken on game design, 3D modelling, gameplay programming, AR framework integration, haptic and spatial-audio engineering, photogrammetry, and post-production compositing — usually all within the same build.

Unity (C#) AR Foundation Vuforia Blender Maya Photogrammetry / Polycam Wwise XR Interaction Toolkit DaVinci Resolve Insta360 Sketchfab Git
Education
MSc, University of Bristol
Creative and Immersive Project (COMSMO013)
Focus areas
VR/AR development · 3D reconstruction · Accessible & multi-sensory interaction design
02

Selected work

cyber_rush.unity
SCENE 01 / 05

Cyber Rush — VR Shooter Game

Unity · Blender · C#

An immersive VR shooter built end-to-end to show a complete game-development pipeline: players fight through waves of AI bots in a neon-lit arena, unlocking mid-game power-ups that add strategic depth as the pace ramps up.

Every environment and prop was modelled in Blender around a sleek, futuristic look that matches the high-energy combat, then brought into Unity with responsive VR controls, tuned enemy AI, and stable performance.

Tech stack

Unity XR Interaction ToolkitBlenderC#VR headset (Quest / Vive)Git
ar_bermuda.arproj
SCENE 02 / 05

AR Bermuda Triangle

Augmented Reality Storytelling · Unity · AR Foundation

An interactive AR experience built around the disappearance of the USS Cyclops. Scanning a real-world map with a phone unlocks a 3D visualisation of the Bermuda Triangle — islands, ships, UFOs, and ocean effects layered over the physical table.

  • Image tracking — 3D models follow the scanned map's position in real time.
  • Raycasting — touch and keyboard controls let users pilot the virtual ship through the scene.
  • Light estimation — scene lighting adapts to the room, and ship lights switch on automatically in low light.
  • Photogrammetry — a physical toy ship was scanned with Polycam and rebuilt as a realistic 3D model.
  • Animation & audio — animated UFO abductions, whirlpools, smoke and storms, layered with radio static, waves, and weather sound design.

Getting here meant testing several photogrammetry pipelines before settling on one that held detail, and weighing Vuforia against AR Foundation to get light estimation and tracking working together. The result combines AR engineering with narrative and UI design — a glassmorphism interface and custom logo tie the storytelling together.

Tech stack

UnityAR FoundationVuforiaPolycamBlenderSketchfabCustom shaders
nonvisual_xr.xrproj
SCENE 03 / 05

Non-Visual XR: Haptic Navigation

MSc Group Project, University of Bristol · Unity · Wwise · Senmag 9D

A collaborative MSc project exploring non-visual interaction: pairing 6-DOF haptic feedback (Senmag 9D stylus) with spatial audio (Wwise) to build an inclusive XR environment — a navigable "Hospital Maze" — for blind and visually impaired users.

My role — Lead Technician & Programmer

  • Integrated the Senmag 9D haptic stylus into Unity's XR rig.
  • Built procedural tactile surfaces and runtime object-swapping for real-time haptic feedback.
  • Designed physics-based interactions simulating realistic textures, inertia, and friction.
  • Built the Hospital Maze scene and procedural maze navigation using spatial sound and haptic cues.

Core contributions

  • Procedural mesh generation for precise haptic fidelity.
  • An in-Unity analytics tool logging collisions, navigation time, and accuracy.
  • Allocentric navigation models that improved blind users' spatial-task performance.
  • Wwise integration for synchronised haptic–audio feedback.
  • Usability testing with visually impaired participants, who navigated more efficiently than sighted users in non-visual conditions.

Tech stack

Unity (C#)WwiseSenmag 9D SDKProcedural generationOSC ProtocolBlenderXR Interaction Toolkit
Hospital Maze scene layout in the Unity editor
clone_comp.drp
SCENE 04 / 05

Clone Composite Shot

360 Video Compositing · Insta360 · DaVinci Resolve

A composition study built around a single 360° take: the same two people appear multiple times as clones within one continuous frame. Captured on an Insta360 camera and assembled in DaVinci Resolve, the piece is an exercise in multi-pass shooting, masking, and seamless blending to hold several performances of the same actors together in one shot.

Tech stack

Insta360DaVinci ResolveMasking / rotoscopingMulti-pass compositing
longbar_vr.mb
SCENE 05 / 05

Long Bar VR — Scanned Environment

3D Scanning & Reconstruction · Maya · VR Environment

A full 3D scan and rebuild of the Long Bar, a real pub in Bristol, recreated as an explorable VR environment. The entire space was scanned and reconstructed as a 3D model in Maya, down to the layout of the bar counter, seating, and signage, then set up for a VR walkthrough.

The reconstructed scene carries the bar's actual character: a vaulted wood-panelled ceiling, a long timber-topped bar counter backed by shelves of spirits, the "Longbar" neon sign in pink script, a mounted screen playing sport, worn wooden-plank flooring, and vintage poster art on exposed brick and plaster walls — rebuilt from the real space rather than designed from scratch.

Tech stack

Maya3D scanningPhotogrammetryVR environment build
360° render of the reconstructed Long Bar VR environment
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Let's build something

Open to roles and collaborations in VR/AR development, 3D reconstruction, and interactive game design.